Struct Engine::Config

Nested Relationships

This struct is a nested type of Class Engine.

Struct Documentation

struct Config

Configuration values for the engine that may change at runtime.

Public Members

std::chrono::milliseconds fixedTickRate

The rate at which fixed ticks should occur, specified as the amount of time between fixed ticks in milliseconds.

int maxFrameLag

The number of frames the renderer can be behind before skipping some to catch up.

bool alwaysRerenderUI

Whether or not to always re-render the UI every frame. Useful for inspecting UI graphics calls in RenderDoc or similar.