Class GPUManager
Defined in File GPU.hpp
Class Documentation
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class GPUManager
The centralized GPU interaction system.
Warning
Wild usage of this system is not recommended since you will end up fighting with the world renderer. For this reason, you should only access this interface during the pre- and post-render hooks in the FrameProcessor (not yet implemented).
Public Functions
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void Start()
Start the GPU manager.
- Throws:
BadInitStateException – If the GPU manager is already running
BadInitStateException – If the thread pool is not running
BadStateException – If the graphics backend and window are not connected
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inline bool IsRunning() const
Check if the GPU manager is running.
- Returns:
Whether the GPU manager is running
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std::shared_future<void> Submit(CommandBuffer &&cmd)
Submit a task to the GPU for processing.
- Parameters:
cmd – The CommandBuffer containing the task to execute
- Returns:
A future that will resolve when the task has finished executing
Public Static Functions
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static GPUManager &Get()
Get the instance and create one if there isn’t one.
- Returns:
The instance
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void Start()