Class ResourceManager
Defined in File ResourceManager.hpp
Nested Relationships
Nested Types
Class Documentation
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class ResourceManager
Singleton for handling the loading of resources from a game bundle.
Warning
This API is still very much under construction and will change as design stuff is worked out! Do not rely on the current version of this API!
Public Functions
Load a resource by address.
- Parameters:
address – The resource address to load from
- Throws:
BadValueException – If the the address string is malformed
BadTypeException – If the template type does not match the loaded type of the resource
BadStateException – If no ResourceLoader has been configured
NonexistentValueException – If there is no resource at the provided address
- Returns:
A future that will return a handle to the resource when completed
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template<typename T, typename ...Types>
inline void ConfigureResourceLoader(T &&loader) Set the resource loader for a given set of types.
Warning
This function may only be called once per type. If the engine is not launched in standalone mode, this will be done automatically, and it will not be possible to change the loader for the default resource types.
- Parameters:
loader – The resource loader to use
- Throws:
BadStateException – If a loader has already been configured
Public Static Functions
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static ResourceManager &Get()
Get the instance and create one if there isn’t one.
- Returns:
The instance