Class ResourceManager
Defined in File ResourceManager.hpp
Class Documentation
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class ResourceManager
Singleton for handling the loading of resources from a game bundle.
Public Functions
Load a resource by address.
- Parameters:
address – The resource address to load from
- Throws:
BadValueException – If the the address string is malformed
BadTypeException – If the template type does not match the loaded type of the resource
BadStateException – If no ResourceLoader has been configured
NonexistentValueException – If there is no resource at the provided address
- Returns:
A future that will return a handle to the resource when completed
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template<typename T, typename ...Types>
inline void ConfigureResourceLoader(T &&loader) Set the resource loader for a given set of types.
Warning
This function may only be called once per type. This is usually performed by the runtime.
- Parameters:
loader – The resource loader to use
- Throws:
BadStateException – If a loader has already been configured
Public Static Functions
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static ResourceManager &Get()
Get the instance and create one if there isn’t one.
- Returns:
The instance