Program Listing for File Actor.hpp
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)
#pragma once
#include "DllHelper.hpp"
#include "Transform.hpp"
#include "Exceptions.hpp"
#include "ComponentExporter.hpp"
#include <map>
#include <memory>
#include "crossguid/guid.hpp"
namespace Cacao {
class Component;
class Actor;
class World;
class ActorHandle {
public:
ActorHandle() {}
Actor* operator->() {
return actor.get();
}
const Actor* operator->() const {
return actor.get();
}
bool IsNull() {
return (bool)actor;
}
private:
friend class Actor;
friend class World;
//Owning reference to actor
std::shared_ptr<Actor> actor;
//Owning reference to actor world
std::shared_ptr<World> world;
};
class CACAO_API Actor : protected std::enable_shared_from_this<Actor> {
public:
static ActorHandle Create(const std::string& name, ActorHandle parent);
static ActorHandle Create(const std::string& name, std::shared_ptr<World> world);
std::string name;
const xg::Guid guid;
Transform transform;
glm::mat4 GetWorldTransformMatrix() const;
ActorHandle GetParent() const;
bool IsActive() const {
return functionallyActive;
}
void SetActive(bool state);
void Reparent(ActorHandle newParent);
template<typename T, typename... Args>
requires std::is_base_of_v<Component, T> && std::is_constructible_v<T, Args&&...>
void MountComponent(Args&&... args) {
Check<ExistingValueException>(!components.contains(std::type_index(typeid(T))), "A component of the type specified already exists on the actor!");
components.insert_or_assign(std::type_index(typeid(T)), std::make_shared<T>(std::forward<Args...>(args...)));
PostMountComponent(components[std::type_index(typeid(T))]);
}
void MountComponent(std::shared_ptr<ComponentExporter> exporter) {
Check<ExistingValueException>(!components.contains(std::type_index(exporter->type)), "A component of the type specified already exists on the actor!");
components.insert_or_assign(std::type_index(std::type_index(exporter->type)), exporter->Instantiate());
PostMountComponent(components[std::type_index(std::type_index(exporter->type))]);
}
template<typename T, typename... Args>
requires std::is_base_of_v<Component, T>
bool HasComponent() const {
return components.contains(std::type_index(typeid(T)));
}
template<typename T, typename... Args>
requires std::is_base_of_v<Component, T>
std::shared_ptr<T> GetComponent() const {
Check<NonexistentValueException>(components.contains(std::type_index(typeid(T))), "A component of the type specified does not exist on the actor!");
return std::dynamic_pointer_cast<T>(components.at(std::type_index(typeid(T))));
}
template<typename T, typename... Args>
requires std::is_base_of_v<Component, T>
void DeleteComponent() {
Check<NonexistentValueException>(components.contains(std::type_index(typeid(T))), "A component of the type specified does not exist on the actor!");
components.erase(std::type_index(typeid(T)));
}
std::map<std::type_index, std::shared_ptr<Component>> GetAllComponents() const {
return components;
}
std::vector<ActorHandle> GetAllChildren() const {
return children;
}
~Actor();
private:
Actor(const std::string& name, ActorHandle parent);
friend class World;
std::weak_ptr<Actor> parentPtr;
std::weak_ptr<World> world;
std::map<std::type_index, std::shared_ptr<Component>> components;
std::vector<ActorHandle> children;
void PostMountComponent(std::shared_ptr<Component> c);
void NotifyFunctionallyActiveStateChanged();
bool active, functionallyActive;
bool isRoot = false;
};
}